1. Guild Regatta is divided into tours lasting 6 days.
2. At the beginning of a tour, all active guilds are divided into groups of 10.
3. In the "Rivals" tab there is a persistent list of enemy players, shared among all members of your guild.
4. By attacking players from that tab you can score victory points. The amount of points depends on opponent's power, relative to other players in the current group.
5. Attacking expends attempts, which are limited and do not restore, as well as Combat badges, which can be obtained for completing guild quests.
6. In the "Crew" tab, you can save the state of your character,
which is be used for defending against enemy attacks. It updates automatically
whenever you attack.
7. When you attack, you can take any pet with you. For defending, add pets to your crew in the "Crew" tab, then when you are attacked a random pet from your crew will be selected to help.
8. Regardless of the result, the attacked rival will be removed and replaced
with a new one.
9. Also, any guild member can remove a rival and make room for a new one by using a discard from a pool shared by the all guild members. Additional discards are added once a day.
10. By scoring a certain number of points, guilds pass checkpoints and all participants receive rewards.
11. At the end of a tour, the guild with the most points wins.
12. All participants who scored points receive rewards in accordance with the guild's position.
13. Depending on the league and the number of guilds involved, some of the top guilds are promoted to the next league, and some of the bottom guilds are moved to the previous one.
14. From Starter league to Legendary, there are 8 leagues in total. League determines the number of reward checkpoints, the amount and the quality of rewards as well as the amount of attempts and discards.
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